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Smoothed Particle Hydrodynamics (SPH)


Presently, I am researching a number of different features of SPH for free-surface flows.  These include:

- Implementation of Open Boundaries
- Incorporating an LES Sub-Particle Scale (SPS) scheme to capture coherent turbulent structures
- Tsunami modelling

Plunging breaking wave on a beach:



Background

Smoothed Particle Hydrodynamics (SPH) describes a fluid by replacing its continuum properties with locally (smoothed) quantities at discrete Lagrangian locations, so it is a meshless method. The technique was developed originally by Lucy (1977) and Gingold and Monaghan (1977) for the simulation of nonaxisymmetric phenomena in astrophysics.  A major attraction of the SPH technique is that the need for fixed computational grids is removed when calculating spatial derivatives.  Instead, estimates of derivatives are provided by analytical expressions offering a distinct advantage over other methods, in that there is no meshing required.   Furthermore, the domain can be multiply connected, and there is no need for special treatment of the free surface (most computational methods are Eulerian and require additional modeling (Lagrangian) to determine the free surface location with time); thus splashing, and other flows that result in fluid separation, are modeled as readily as other flows.

The SPH method has been used by Monaghan and his co-workers to describe a variety of free surface flows including solitary wave propagation over a planar beach (Monaghan and Kos 1999), plunging breakers (Tulin and Landrini 2000), solid bodies impacting on the surface (Monaghan 2000) and dam break simulations (Monaghan 1994).  The method predicts fluid pressure, velocities, energy and particle trajectories for many types of flows making it ideal for identifying/elucidating formation mechanisms of complicated flow phenomena that were hitherto intractable.  Additionally, using a similar particle technique known as the Moving Particle Semi-Implicit (MPS) method, Koshizuka et al. (1998) and  Gotoh et al. (2002) present results for the movement of passively floating bodies in the surf zone and an open channel, respectively.  Thus, particle methods now also represent a viable method for simulating complicated free-surface flows.

The raw method of SPH for free-surface flows has various problems associated with its implementation, for instance, boundary conditions and description of viscous effects.   Hence, much research in the SPH community is currently underway on developing various techniques to circumvent these problems and enhance the methodology (see above links).

[Whiting School of Engineering]





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