When a tsunami
strikes the results can be catastrophic. Tsunami or 'harbour
waves' are the result of earthquake-type excitation of the sea bed
generating a fast moving disturbance of the surrounding fluid.
After travelling across the ocean, tsunami waves increase dramatically
in height in progressively shallower waters generating a massive
breaking wave that brings destruction to all in its path at
coastlines. While the mechanisms that generate tsunami flows are
understood generally, the ability to predict the flows they produce at
coastlines still represents a formidible challenge. Theoretical
apporaches are extremely difficult to apply, hence fully 3-D numerical
models are essential.
The animations on
this page were presented at the
3rd
International
Workshop on Longwave Propagation (2004). The aim of the
workshop was to compare different numerical schemes for the same
benchmark problems. The animations presented here are for
benchmarks problems 3 & 4. The 2-D cases were simulated with the
solver described on my
SPH-SPS page,
while the 3-D case was simulated with an old particle-type boundary
condition. While the results look promising (all simulations were
run on a single processor machine), there is clearly
still much work to be done!
Presentation:
JHU_SPH_updated.ppt
#3
- Tsunami generation and runup due to a 2-dimensional landslide
This test involved comparison with a linear analytical solution (
Analytical
solutions for forced long waves on a sloping beach by Liu, Lynett
and Synolakis,
Journal of Fluid Mechanics, 478, 101-109,
2003). The comparison with other nonlinear wave propagation
models is very good except at the very tip of the moving
shoreline
- avi file (3.0MB):

.
#4
- Tsunami generation and runup due to a 3-dimensional landslide
This aim of this test is to compare numerical results to the
experimental data of "Waves and run-up generated by a
three-dimensional sliding mass", by
Synolakis and Raichlen, in Submarine Mass Movements and Their
Consequences, J. Loquat and J. Mienert Editors, Kluwer, 2003.
The block's motion was prescibed by the time series given. Below
are both 2-D and 3-D simulations.
The massive drawdown in
the coarse 2-D cases really demonstrate how 2-D simulations are
indequate for such three-dimensional phenomena. A convergence
study (not shown here) does not alleviate the lack of three
dimensionality.
2-D Run 30 -
Initially partially submerged block (avi: 7.8MB)
2-D Run 32 -
Initially fully submerged block (avi: 8.4MB)
3-D Run 30 -
Initially partially submerged block (avi: 2.7MB)
This is clearly suffering from lack of
resolution and problems with the particle-type boundary.