GPUSPH References

 

Hérault et al., Modeling Water Waves in the Surf Zone with GPU-SPHysics, 4th SPHERIC Workshop, Nantes, 2009


Dalrymple and Herault, Levee Breaching with GPU-SPHysics Code, 4th SPHERIC Workshop, Nantes, 2009

Herault, A., G. Bilotta, R.A. Dalrymple, SPH on GPU with CUDA, Journal of Hydraulic Research, 48 (Extra Issue), 74-79, 2010.

Dalrymple, R.A., A. Hérault, G. Bilotta, R. Jalali Farahani, GPU-Accelerated SPH Model for Water Waves and Free Surface Flows, Proc. 32nd Intl. Conf. Coastal Engineering, North America, 1, Feb 2011. Available at: http://journals.tdl.org/ICCE/article/view/1449.

Weiss, R., A. Munoz, R.A. Dalrymple, A. Herault, and G. Bilotta, Three-Dimensional Modeling of Long-Wave Runup:  Simulation of Tsunami Inundation with GPU-SPHysics. Proc. 32nd Intl. Conf. Coastal Engineering, North America, 1, Jan. 2011. Available at: http://journals.tdl.org/ICCE/article/view/1432.

Jalali Farahani, R., R.A. Dalrymple, A. Hérault, G. Bilotta, Numerical investigation of wave-induced mean flows in the surf zone using the SPH method, 6th SPHERIC Workshop, Hamburg, 2011.

Jalali Farahani, R., R.A. Dalrymple, A. Hérault, G. Bilotta, Turbulent Coherent Structures under Breaking Waves, 7th SPHERIC Workshop, Prato, 2012.

E. Rustico, G. Bilotta, G. Gallo, A. Hérault, C. Del Negro, R.A. Dalrymple, A Journey from Single GPU to Optimized Multi-GPU SPH with CUDA, 7th SPHERIC Workshop, Prato, 2012.